

I'm anticipating using them later on in the campaign by disbanding and re-recruiting it in the ocean. I will keep recruiting black arks on cooldown even if they just sit in the little sea to just accumulate upgrades. I left a secondary black ark with the old army in the north.

At around that time, I also recruited a second stack to take Malus' old army and made a new hydra/shade/scourgerunner army for Malus in the now mostly-upgraded black ark. Actually finishing them off at this point would only put me into contact with more factions and draw me into wars that wouldn't benefit me that much. I spent until around turn 54 just sacking Darkhold and Ash Ridge Mountains to keep the high elves off balance and to level up Malus, the sorceress, and the death hag. The high elves did not really put up that much of a resistance because it seemed like they were split in war with the dwarven minor faction to the north. Instead, I used it for a Death Hag (for the replenishment) and recruited a normal fire wizard from the Black Ark. I also probably could have used the ritual that gives you an agent sooner, since a high level wizard probably would have enabled me to get rid of Clan Eshin within the initial turns. It was fine until I recruited a non-black ark lord. I went roughly from turn 20-60 without drinking a single one. I think I should not have drank so many potions in the first 20 turns. The early defeat was really fairly painless - really more of an opportunity cost. I really, really did not want Snikitch to come back. By that time, Imrik was starting to probe near Pigbarter, so I swung around and batted him back going back and forth putting down a rebellion in Flayed Rock. I finally took Flayed Rock by turn 30, with minimal resistance from the rats. It's pretty remarkable that in the four turns since I defeated all their armies (they had 0 balance of power) they were able to recruit so many rats.įortunately, I was able to bounce back pretty quickly by just recruiting a new army. I think I could have won if I had assaulted the walls and not one of the surrounding stacks. By turn 16, shortly after a heroic victory against three stacks of rats, I assaulted Flayed Rock and was defeated. I consolidated the Dragon Isles by turn 7. I started off by making a beeline to Snikitch to try to wipe him out as quickly as possible.
